Open Lucas-C opened 2 years ago
Hey, sorry for the late answer. I definitely should write an architectural documentation of the code to answer all your questions. I've created an issue for that: #245.
The proposed solution raises a lot of questions, and I'm wondering if it's the best way to achieve your goals. To understand it better could you please explain the workflow in more details?
I understand that you would like to highlight some parts to stand out. What will happen after that? Who is the target audience? What will be the tool they are checking the result? What happens after they've checked it?
Thank you for your answer.
I understand that you would like to highlight some parts to stand out. What will happen after that?
I plan to simply take a screenshot of it.
Who is the target audience?
I plan to generate 2d illustrations out of some video game levels 3D models. Those illustrations would then be part of a PDF I am crafting, so the audienc would be readers of this PDF.
What will be the tool they are checking the result?
A PDF viewer, to visualize the 2D screenshot made taken from Online3DViewer.
Initial need I want to be able to take a screenshot of some 3D models with one or several meshes being colored to "stand out".
Describe the solution you'd like In the Meshes navigator, add an icon/button for every mesh listed, that allows to give it a custom color, in similar way as the selected mesh "highlight" effect.
This icon/button could also be provided in the mesh righ-click menu.
UI Mockup
Icon There are 2 candidate icons from the Noun Project: color & format color. I guess it would have to be added to
O3DVIcons.woff
. With what tool could that be done? Did you use FontCreator?Implementation I had a look at the code and it seems to me that most of what we need to implement this is already present:
Website
classQuestions
updateMeshesSelection()
is called from 3 places... Also, why passing a callback toSetMeshesHighlight
and not simply a boolean?