Closed sgrove closed 9 years ago
Thanks for the detailed report. This is not a known issue. Looking into it.
Pretty weird. Seems to be related to the size of the tree.
(def vertex-shader { (g/gl-position) (g/vec4 0 0 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 1)})
has the same problem, but works if you remove an elt from the vec4
Ok so this was a rather stupid bug. I had forgotten I have a hard-coded recursion limit from early dev days..
Outputs:
(notice the clojure literals)
Either removing the v-color entry produces valid output:
=>
Or changing one of the x or y (but not z or w) ops:
=>
I don't get any warnings, so it's a bit hard to track down what I'm doing wrong.