I thought my shader (which used both a-position and a-offset) took two inputs, but obviously only took one - didn't realize it until I looked at the generated glsl and then the program inputs.
Not sure how to fix this one, but seems likely to be a source of confusion and pain down the road.
This one is tough, and may not be easily solvable, but I just lost a lot of time to copy/pasting some code without updating the id...
I thought my shader (which used both
a-position
anda-offset
) took two inputs, but obviously only took one - didn't realize it until I looked at the generated glsl and then the program inputs.Not sure how to fix this one, but seems likely to be a source of confusion and pain down the road.