Open kpreid opened 3 months ago
The fuzzer out-of-memory turned out to be not from mesh generation, but from generating a huge LightStorage::propagation_table
. I fixed that by constraining the value in 217bd70ebc35931ece954910f92ad2169113559f. However, mesh size limits are still desirable.
fuzz_mesh
is hitting the fuzzer-imposed memory limit. We should place explicit limits on the maximum complexity of a mesh so that it not only doesn't hit the fuzzer limit, but is also reasonable for actual rendering.