Closed kraflab closed 1 year ago
This PR sets up SNDINFO parsing in doom for ambient sound effects. It stores the data and allocates new sfx slots. The remaining tasks are setting up the playback logic and catching the ambient sound map objects.
This PR sets up SNDINFO parsing in doom for ambient sound effects. It stores the data and allocates new sfx slots. The remaining tasks are setting up the playback logic and catching the ambient sound map objects.