Currently things that just happen to use the same event system use the same implementations, but things that do not just don't. At all. This is terrible from a design perspective and it does not help with developing new features, because it introduces unforeseen bugs.
Currently things that just happen to use the same event system use the same implementations, but things that do not just don't. At all. This is terrible from a design perspective and it does not help with developing new features, because it introduces unforeseen bugs.