Closed can-adrian closed 1 year ago
made a bit of progress digging around in mutils but get an error when I run in a shell in maya (in the UI everything works fine) (get the same error in maya 2023)
import mutils
mutils.saveAnim(
path="/shows/test/test.anim",
objects=["pSphere1"],
time=(1, 20),
metadata={'description': 'Example anim'}
)
# File "<maya console>", line 8, in <module>
# File "../studio_library/2.9.6.b3/platform-linux/mutils/animation.py", line 135, in saveAnim
# bakeConnected=bakeConnected
# File "../studio_library/2.9.6.b3/platform-linux/mutils/decorators.py", line 42, in wrapped
# ret = fn(*args, **kwargs)
# File "../studio_library/2.9.6.b3/platform-linux/mutils/decorators.py", line 55, in wrapped
# return fn(*args, **kwargs)
# File "../studio_library/2.9.6.b3/platform-linux/mutils/decorators.py", line 133, in wrapped
# return fn(*args, **kwargs)
# File "../studio_library/2.9.6.b3/platform-linux/mutils/decorators.py", line 102, in wrapped
# return fn(*args, **kwargs)
# File "../studio_library/2.9.6.b3/platform-linux/mutils/animation.py", line 677, in save
# self.cleanMayaFile(mayaPath)
# File "../studio_library/2.9.6.b3/platform-linux/mutils/animation.py", line 546, in cleanMayaFile
# for line in f.readlines():
# File "../maya/2022.3.0.0/platform-linux/maya/lib/python3.7/codecs.py", line 322, in decode
# (result, consumed) = self._buffer_decode(data, self.errors, final)
# UnicodeDecodeError: 'utf-8' codec can't decode byte 0xb4 in position 15: invalid start byte #
Ah, I think I figured it out, in the example code file type is not specified but studio library requires maya ascii to do the stripping out
#from studiolibrary import mutils
import mutils
mutils.saveAnim(
path="/mypath",
objects=['pSphere1','pSphere2'],
time=(1, 20),
metadata={'description': 'Example anim'},
fileType='mayaAscii', # <---- add this argument
bakeConnected=False
)
Hi! Working in maya was wondering if there is any examples of creating poses/data without the UI? Or with the UI with some automation? looking to try and ingest a larger amount of animation in to studio library without having to do it manually