Open MBaran71 opened 11 months ago
I looked at things again today using Maya 2020. Animation copy and paste worked just fine. I was able to also paste the animation, saved with 2020, onto a character in 2022. But the animation I saved using 2022, had incorrectly saved rotations, when imported onto a character in 2020.
I'm getting a bug with rotation curves while copying animation. I am using Maya 2022 and have Studio Library 2.13.2. Then I got latest version 2.14.1 and the same thing occurs. We're using an Advanced Skeleton 5 control rig. The independent curves on FK controls aren't being saved right and the rotation axis all share the same values. It's a single input coming in multiple channels. This doesn't happen when I copy and paste IK controls.
Has anyone else experienced this and know what might be causing it?