krbz999 / artichron

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Fusion iteration #42

Open krbz999 opened 1 month ago

krbz999 commented 1 month ago

Add some general rules for how item A is fused onto item B.

Specific Properties: all item types

Specific Properties: Arsenal

Damage formulas (Arsenal)

If item A or item B is a spell, but not an offensive spell, damage formulas are ignored entirely.

Specific Properties: Armor

Edge cases

Mythacri commented 1 month ago

Okay, I like this a lot. The one point of confusion I have is combining weapons with spells. Mostly on the basis of what this looks like? It appears that is only goes one way though, implying spells can be more or less "infused" onto weapons? Am I understanding this correctly? If so, I would like to clarify whether it is the base damage value of the spell OR if it is whatever the immediate damage value of the spell is

krbz999 commented 1 month ago

If so, I would like to clarify whether it is the base damage value of the spell OR if it is whatever the immediate damage value of the spell is

A weapon can be fused onto a spell, and a spell can be fused onto a weapon, both ways are possible.

When fusing a spell onto a weapon:

If Item A is a spell, and item B is a weapon, item B gains one damage formula of item A, but halved.

You would have to choose at the time.

krbz999 commented 1 month ago

Rather than sometimes halving some things, I think for simplicity's sake it would be good to always halve all stuff from the item being fused onto another.