Closed krbz999 closed 2 months ago
Monsters should have a specific stat for action points. I would suggest not letting them gain additional action points between turns but that could be debated. This could be especially useful when balancing certain monsters. You could create large slow lumbering stacks of hit points and damage that are bested by speed for example.
I would, additionally, suggest that this action point number for each monster be based loosely on a tiered 'danger' system. Working on this in the meantime but just noting this here.
Implemented system.danger.value
for monster type actors.
At the start of each turn, a combatant starts with a number of action points according to their actor type.
system.danger.value
property.A bonus number of AP is added on top equal to the number of turns the combatant is getting this round, multiplied by their system.pips.turn
property (default '2'). Their level of the 'Hindered' condition is subtracted, and a combatant can start a turn with no fewer than 1 AP.
When rolling initiative, the additional d6s is capped by
system.danger.value
property.All these numbers are still up for debate ofc.
Building onto #34, since monsters don't have dice pools, some other value might be needed to 'cap' the additional d6s that a monster rolls for initiative when they have unspent action points.