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Combat hazards
#51
Open
krbz999
opened
2 months ago
krbz999
commented
2 months ago
Proposed ideas for features that encompass a hazard on the map:
[ ] Creating a wall; an area that blocks line of sight in and out. (Unsure how to implement, might need regions or templates or WallDocuments).
[ ] Difficult terrain. An area that reduces movement speed. (Possibly created via MeasuredTemplates which a hook or socket turn into a Region.)
[ ] Damage-over-time areas. A scene region that causes damage when moving through it.
[ ] Towers. A structure at a point that deals damage to creatures every round within a certain radius. (Auras?)
Proposed ideas for features that encompass a hazard on the map: