When you hit with an attack, you can choose to expend one of these charges to do one of the following:
The target must make a Constitution saving throw against your warlock spell DC. On a failed save, they are stunned until the end of their next turn.
The target must make a Strength saving throw against your warlock spell DC. On a failed save, they are pushed 15 feet away from you in a straight line.
If the target is further than 5 feet away, they must make a Strength saving throw against your warlock spell DC. On a failed save, they are pulled 15 towards you.
The target must make a Dexterity saving throw against your warlock spell DC. On a failed save, they are knocked prone.
The target is deafened and cannot take reactions until the start of their next turn.
There us a variety of uses and different saving throws. Foundry only supports one saving throw per feature though.
Ability to add more than one saving throw button added in newest update of Roll Groups. However we could still create something that shows only 1 variable button.
The 'stunned' condition could be added to the item to be transferred via ET. Same with 'deafened'.
As for pushing and pulling, I am considering some implementation of this, but not sure yet. Depends if The Player would even want to be able to do this from their end.
When you hit with an attack, you can choose to expend one of these charges to do one of the following:
The target must make a Dexterity saving throw against your warlock spell DC. On a failed save, they are knocked prone. The target is deafened and cannot take reactions until the start of their next turn.
There us a variety of uses and different saving throws. Foundry only supports one saving throw per feature though.