Closed HerryZheng8 closed 1 year ago
What was the target?
A Mythic Oolioddroo ShadowWalker, which I added Greater Heroism buff to using the toy box
I saw that there was a debuff description in the Localization file that was supposed to be in the monster when I used it, but I didn't see this effect when I used it.
The way it works, you get an aura. This aura is only melee range. When an enemy enters it they get a saving throw to ignore the effect. If they leave the aura and then re-enter, they get another saving throw to see if it applies again.
Undead and constructs are never affected regardless. It also doesn't bypasses condition immunities, just immunities to descriptors. Which is why it doesn't work in your case—Greater Heroism adds a condition immunity.
Worth noting only the caster of the spell gets to ignore immunities, not other party members. So it's a spell only really useful to gishes who also have respectable DCs.
It's a pretty situational spell though if it turns out too useless with the way Owlcat implemented mob immunities I'm willing to change it a bit.
Yes, I used Demoralize between close to monsters and melee, it had no effect
I'll get you a screenshot of the game later
Just like that, even when I get close to the monster, there is no aura effect on its body
When I remove the BUFF, the monsters will be shaken normally
In the process the monster doesn't get a saving throw to ignore the effect
All right I will investigate.
Thank you
This should be fixed now. I'm still not entirely sure how I managed to break it in the first place when it worked fine in my initial tests, but oh well.
Draconic Malice has no effect, I used this spell when Demoralize monsters with Greater Heroism, it still showed immunity