Open TKDancer opened 1 year ago
I like the way Homebrew Archetypes does it better than how I did it in my old Magic Time mod to be honest. Restrictions may be harsh but bypassing poison immunity is so powerful (you can lock down everything with Stinking Cloud for starters) that they feel appropriate to me. Now, Owlcat mentioned in that AMA months ago they might make a mythic poison feat so we'll see how it goes.
I'm not saying I'll never change my mind and make such a feat myself mind you, but even if I do I'll almost certainly make it require levels in Assassin—this is their shtick after all.
i dont quite understand why it should require levels in assassin considering theres so many other sources of poison, just seems like an odd level tax and seems like it would make more sense give them separate boosts to their poison on top
why not just make it work simiarly to the tt spell draconic malice(which u also added via this mod right?) where it requires enemies to be within a somewhat short radius of the source?(iirc in tt is like 10 foot radius) without requiring manually applying a debuff that wouldnt really fit in a lot of setups' action economies or requiring levels in a class that wouldnt be doing anything else for a caster
i know you already direct us to Homebrew Archetypes when desiring a mythic ability to allow poison immunity bypass but the implementation in it is too limiting(both requiring a level in assassin and requiring applying the vulnerability debuff as a swift action, which would make sense in a more balanced game but wrath isnt that)