Closed Soutemumb closed 4 years ago
This sounds like an issue for Minecolonies to fix.
@azuredoom maybe you can provide a method to autocompat such that if a vanilla crafted armor is crafted against a cactus or flint, the attributes are scraped off restoring it to pure vanilla.
On Fri, Nov 22, 2019 at 1:46 AM AzureDoom notifications@github.com wrote:
This sounds like an issue for Minecolonies to fix.
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I work on minecolonies, and we basically just ask the armor for its level and type That is it. If the worker and hut are leveled up enough the armor is allowed for the guards to be worn. @kreezxil Do you guys do something special with your items to make them some kind of fake armor?
The armor gain extra NBT via the mod Mine and Slash. This bit of NBT is causing the issue.
please check in todays update of the patch to see if this issue has been resolves
@Soutemumb @AzureZhen @OrionDevelopment @Tarlin83
The bug hasn't been solved, the guard in my minecolony still refuses to wear the armor.
@AzureZhen minecolonies teams says they can't fix this problem. Can you patch autocompat to not change the values of vanilla armor?
@kreezxil there is an config option just for this reason. Just go ahead and turn it to false. It will disable the Vanilla items getting stats.
ok, i didn't know that was there.
Colony guard NPCs cannot wear crafted vanilla armor after it's converted to mine and slash armor with it's stats.