Chess-engine designed and implemented by my friends, Cogo and Patrick, and I. Features AI opponent (using minimax), Lichess integration and multiplayer-on-LAN.
There is a few methods which return null, but this behavior isn't documented. Either they should throw an exception instead, or be documented using nullable annotations.
There is a few methods which return null, but this behavior isn't documented. Either they should throw an exception instead, or be documented using nullable annotations.