krgauthi / Broids

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Move world.step() back down to CoreLogic #58

Closed ntpeters closed 11 years ago

ntpeters commented 11 years ago

Figure out if there is a way to get the world.step() call working in CoreLogic, as all of the back-end logic should ideally be handled there.

krgauthi commented 11 years ago

@Rinkus in game screen corelogic.execute is called in handle input this execute command handles input and logic I would make a separate method to handle the input/updating logic then when the method is called once every frame in gamescreen update you can call world step and compute other logic for warping destroying and spawning entities

krgauthi commented 11 years ago

This is implemented in my next pull request.