Open rylieb opened 4 years ago
Thank you for your feedback!
Commit 4fe28f6e521f58ffb8aa7d56489e6f4f6ffbcc2f fixes issues 2 and 3.
Issue 1 might need some design consideration.
Thanks for fixing issues 2 and 3!
Regarding issue 1: I've been told GZ aligns memwatches with the decimal point for floats, or with the rightmost numerical digit for integers/hex. I don't play OoT though so it's only word of mouth. If that's too difficult, aligning with the rightmost character in the label would also be preferable to the current state of affairs.
Memwatches in KZ have some cosmetic issues, at least in commit: 48b7c66cd10d06eb957395589dfce1d2abd3aa3a, KZSE full version, Wii VC. It's possible newer commits or different KZ versions might not have the issues.
Unlisted YouTube video with timestamps showing the issues