Open lo-th opened 8 years ago
I haven't used the btPairCachingGhostObject
, sorry.
But answering your second question, yes, there is no removeCollisionObject
in Bullet, only removeRigidBody
, and removeSoftBody
.
@lo-th hey how did you handle kinematic character ?
I am also interested in this answer.. there is almost no tutorials nor docs about the btKinematicCharacterController and Bullet doc and forums keep saying it has problems. wonder if that is the case yet (2020).
hello i try to make character controler but something don't work i have no collision i use btPairCachingGhostObject (btGhostObject don't work)
collision group and mask work find (see collision exemple)
someone have test btKinematicCharacterController on last build ? also world don't have removeCollisionObject() function ? removeRigidBody seem work for that
http://lo-th.github.io/Ammo.lab/#character