Open zhanilyasov opened 3 years ago
Ammo is a port of Bullet to the web. So I would recommend starting by reading the Bullet User Manual:
https://github.com/bulletphysics/bullet3/blob/master/docs/Bullet_User_Manual.pdf
Then, browse the example code:
https://github.com/kripken/ammo.js/tree/main/examples
You might also want to check out engines like PlayCanvas that allow you to set up Ammo simulations with an easy-to-use visual editor:
Thanks
Tutorial by Blue Magnificent
Book by Chris Dickinson: Learning Game Physics with Bullet Physics and OpenGL
I created this demo using the resources above:
Hello people
It's not as direct as you/some may want but I have learned a lot from looking into the code from enable3d, ammo.js framework wrapper
I'm new to the field, where can I learn how to use the plugin