krishenriksen / AnberPorts

AnberPorts for Anbernic RG351P/M and RG351V running ArkOS, 351elec and The RA.
https://github.com/sponsors/krishenriksen
MIT License
104 stars 19 forks source link

Can't run undertale with MY RG351V. #62

Open jazzynight opened 3 years ago

jazzynight commented 3 years ago

HERE's my log

sh: 1: /home/ark/.steam/root/steam.sh: not found Box86 with Dynarec v0.2.1 c8464fc9 built on Apr 10 2021 03:04:17 LIBGL: Initialising gl4es LIBGL: v1.1.5 built on Mar 20 2021 10:51:13 LIBGL: using GBM LIBGL: Using GLES 2.0 backend LIBGL: loaded: libGLESv2.so LIBGL: loaded: libEGL.so LIBGL: loaded: libgbm.so LIBGL: loaded: libdrm.so.2 LIBGL: Using GLES 2.0 backend LIBGL: GBM on card /dev/dri/card0 is Available LIBGL: Hardware Full NPOT detected and used LIBGL: Extension GL_EXT_blend_minmax detected and used LIBGL: FBO are in core, and so used LIBGL: PointSprite are in core, and so used LIBGL: CubeMap are in core, and so used LIBGL: BlendColor is in core, and so used LIBGL: Blend Substract is in core, and so used LIBGL: Blend Function and Equation Separation is in core, and so used LIBGL: Texture Mirrored Repeat is in core, and so used LIBGL: Extension GL_OES_mapbuffer detected LIBGL: Extension GL_OES_element_index_uint detected and used LIBGL: Extension GL_OES_packed_depth_stencil detected and used LIBGL: Extension GL_OES_depth24 detected and used LIBGL: Extension GL_OES_rgb8_rgba8 detected and used LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used LIBGL: Extension GL_OES_depth_texture detected and used LIBGL: Extension GL_OES_texture_stencil8 detected and used LIBGL: Extension GL_EXT_texture_rg detected and used LIBGL: Extension GL_EXT_color_buffer_float detected and used LIBGL: Extension GL_EXT_color_buffer_half_float detected and used LIBGL: high precision float in fragment shader available and used LIBGL: Max vertex attrib: 16 LIBGL: Extension GL_OES_standard_derivatives detected and used LIBGL: Max texture size: 8192 LIBGL: Max Varying Vector: 15 LIBGL: Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6 LIBGL: Max Color Attachments: 1 / Draw buffers: 1 LIBGL: Hardware vendor is ARM LIBGL: GLSL 300 es supported LIBGL: GLSL 310 es supported and used LIBGL: sRGB surface supported LIBGL: EGLImage to Texture2D supported LIBGL: EGLImage to RenderBuffer supported LIBGL: Targeting OpenGL 2.1 LIBGL: NPOT texture handled in hardware LIBGL: Not trying to batch small subsequent glDrawXXXX LIBGL: try to use VBO LIBGL: glXMakeCurrent FBO workaround enabled LIBGL: FBO workaround for using binded texture enabled LIBGL: Force texture for Attachment color0 on FBO LIBGL: Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done LIBGL: glX Will try to recycle EGL Surface LIBGL: Current folder is:/roms2/ports/undertale



christianhaitian commented 3 years ago

Use the one from PortMaster (https://github.com/christianhaitian/arkos/wiki/PortMaster) instead . Don't know when kris will be back to address these issues of ever.