Open kristiker opened 2 years ago
materials/models/props/de_inferno/hr_i/wood_pile_a/hr_wood_d.vmat
detail is used somewhere else as a normal, making it purple when inverting
materials\models\props\de_nuke\hr_nuke\nuke_skydome_001\nuke_clouds_001.vmat materials\models\props\de_nuke\hr_nuke\nuke_skydome_001\nuke_clouds_002.vmat
"texturescroll"
{
"texturescrollvar" "$basetexturetransform"
"texturescrollrate" 0.00299
"texturescrollangle" 100
"texturescale" 2.5
}
->
g_vTexCoordScrollSpeed "[0.0025 -0.0015]"
tool materials
toolsclip.vmt "%compileclip" 1
toolsplayerclip.vmt
"%compilenodraw" 1
"%compilepassbullets" 1
"%playerclip" 1
-> toolsplayerclip.vmat
tools.toolsmaterial 1
mapbuilder.nodraw 1
mapbuilder.tags "npcclip playerclip"
also %keywords "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
steamvr doesn't have vr_glass.vfx but has F_GLASS inside vr_standard
Post them here.