kristiker / source1import

Import Source game content into Source 2
MIT License
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Steamvr: use ubershader as decal solution instead of projected_decals #36

Closed kristiker closed 1 year ago

kristiker commented 1 year ago

vr_standard with f_overlay 1, this used to work fine in older versions

image

kristiker commented 1 year ago

https://github.com/kristiker/source1import/blob/e672c327e2a7a8e2fbe452c38cf9610de2b41d12/source_game/materials/decals/bombsite_a.vmt#L1-L10 -> https://github.com/kristiker/source1import/blob/e672c327e2a7a8e2fbe452c38cf9610de2b41d12/source2_steamvr_game/materials/decals/bombsite_a.vmat#L1-L9