Open kristiker opened 1 year ago
Also these blocks
// envmaptint_fix
"LightmappedGeneric"
{
"$basetexture" "Metal/metalwall078a"
"$surfaceprop" "metal"
"%keywords" "combine"
// NOTE: Even though env_cubemap is here, it will turned off for DX6
// because $multipass 1 isn't defined
"$envmap" "env_cubemap"
"$envmaptint" "[ .56 .56 .75 ]"
"$envmapcontrast" 1
"$envmapsaturation" 1
"LightmappedGeneric_DX9"
{
"$bumpmap" "metal/metalwall078a_normal"
"$normalmapalphaenvmapmask" 1
"$envmaptint" "[ .09 .1 .12]"
}
"LightmappedGeneric_DX8"
{
"$bumpmap" "metal/metalwall078a_normal"
"$nodiffusebumplighting" 1
"$normalmapalphaenvmapmask" 1
}
"LightmappedGeneric_NoBump_DX8"
{
"$basetexture" "metal/citadel_metalwall078a"
"$basealphaenvmapmask" 1
}
"LightmappedGeneric_hdr_dx9"
{
// put HDR override stuff here
"$envmaptint" "[ .09 .1 .12]"
"$bumpmap" "metal/metalwall078a_normal"
"$normalmapalphaenvmapmask" 1
}
}
The orange towers in de_dust2 look different with high gpu settings. S1Import does not prioritize higher order values and uses last key seen on file. Similar thing with _dx9 and hdr_dx9 blocks lacking a priority system.