issues
search
kritth
/
Unname-Project
Dota 2 ORPG project - ON HOLD
0
stars
0
forks
source link
[REQUIRED] Stat System
#73
Closed
kritth
closed
7 years ago
kritth
commented
7 years ago
Stat Script
[x] Manual HP System 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Max HP from engine is always at 100 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Real HP is tracked in script 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Manual HP regeneration system 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Real HP regeneration upkeep is 1 tick 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] HP in the engine is updated*** 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Manual MP System 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Max MP from engine is always at 100 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Real MP is tracked in script 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Manual MP regeneration system 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Real MP regeneration upkeep is 1 tick 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] MP in the engine is updated*** 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Manual Damage type system using KV (OnTakeDamage) and lua 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] All damage taken is healed 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Damage taken reduces real HP tracked in script taking armor reduction into account 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] ~Damage Type is tracked using Engine's default~ 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Physical Damage Type calculation 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Normal 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Hero 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Piercing 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Siege 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Chaos 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Magical Damage Type calculation 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Magic 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Universal 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Composite 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Pure 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] HP Removal 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Manual Resistance system in Stat Script 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Physical resistance 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Fixed value 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Percentage value 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Dodge value 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Magical resistance 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Fixed value 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Percentage value 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Dodge value 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Manual Armor damage reduction system 043b448c4c321c24357d511145402205b75d2ff8
[x] Armor value is tracked in Stat Script 043b448c4c321c24357d511145402205b75d2ff8
[x] Armor Type is tracked in Stat Script 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Armor Type calculation 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Light Armor 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Heavy Armor 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Magic Armor 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Chaos Armor 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Divine Armor 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Manual Limit Break system 043b448c4c321c24357d511145402205b75d2ff8
[x] Default attack speed system
[x] Default move speed system
[x] Strength 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Add 20 HP per 1 point tracked in Stat script 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] ~Add 3% HP regen per 1 point tracked in Stat script~ 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Set HP and HP regen gain in engine to 0 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Agility 043b448c4c321c24357d511145402205b75d2ff8
[x] Add 1 armor per 12 points tracked in Stat script 043b448c4c321c24357d511145402205b75d2ff8
[x] ~Add attack speed depending on job tracked in Stat script~
[x] Set armor gain in engine to 0 043b448c4c321c24357d511145402205b75d2ff8
[x] Intelligence 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Add 15 MP per 1 point tracked in Stat script 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] ~Add 1% MP regen per 1 point tracked in Stat script~ 45d5c460ec28944f04f47c654d07062b54edb0d3
[x] Set MP and MP regen gain in engine to 0 45d5c460ec28944f04f47c654d07062b54edb0d3
kritth
commented
7 years ago
Completed with 043b448c4c321c24357d511145402205b75d2ff8
Stat Script