Open shelltitan opened 7 years ago
I don't this ever really ran. The project was abandoned before the rewrite was complete.
@krofna Sad to hear that thanks for the information. Did you guys use boost instead of c++11?
Both were used. Boost mainly for networking which isn't available in the standard library.
@krofna Do you mind if I mess with it? If I manage to get it working I will fork it. This is an engine without any gameplay, am I right? I know that it isn't available in standard just sfml have some kind of networking too so that's why I asked it.
This is not even an engine, really. It's an unfinished rewrite. If you're looking for something that actually runs you can look at the original Warrior of Dreamworld.
I don't mind you messing with the code at all; feel free to do so. But it is not an especially well written engine. Keep in mind that I wrote it when I was 15/16 and was just starting to learn programming.
Server code is heavily inspired by Mangos/TrinityCore so I suppose there's some value in reading it but the client is just a mess.
If I wanted an especially well written engine I wouldn't think about writing one or using any small one out here and I don't judge anyone based on an old code. I will recycle most of the codes anyway, if I'm going to use it. I'm more interested in server than in client
Hello!
Is there any chance to make this running without mass editing?@krofna