C3DConversion::CalcPolar seems to return different radii when vPos Y value is positive, than when it is negative. This fix does a simple fix by forcing the calculation to return the result for when Y is negative, but inverting the angle if Y is positive - which makes it return the correct radius and angle.
C3DConversion::CalcPolar
seems to return different radii whenvPos
Y value is positive, than when it is negative. This fix does a simple fix by forcing the calculation to return the result for when Y is negative, but inverting the angle if Y is positive - which makes it return the correct radius and angle.