This is done via a new xml attribute MAX_SWIVEL_PER_TICK_ATTRIB in CWeaponClass which allows us to specify the max number of degrees a gun can aim while firing in a single tick. This limits the ability of guns to track targets. The traverse rate only applies when the gun is firing (during charging or a repeating burst).
This is done via a new xml attribute
MAX_SWIVEL_PER_TICK_ATTRIB
inCWeaponClass
which allows us to specify the max number of degrees a gun can aim while firing in a single tick. This limits the ability of guns to track targets. The traverse rate only applies when the gun is firing (during charging or a repeating burst).