kroyee / SpeedBlocks

Fast paced tetris game cloned from Cultris II
GNU Lesser General Public License v3.0
11 stars 7 forks source link

[UX][Fine Tuning]Infinite play possible? #89

Closed jefgenowitsch closed 7 years ago

jefgenowitsch commented 7 years ago

Ok I have been playing alone in ffa for a while and I believe I could survive for a very long (infinite) time. Maybe the drop speed should be fine tuned, if this behaviour isn't desired. speed 2017-04-05 20-32-46-673

kroyee commented 7 years ago

I can confirm that currently the drop speed will max out after a few minutes of play. After that it does not get any faster. Any opinions on what would be the best setup for this?

jefgenowitsch commented 7 years ago

My idea is (which has to be tested) increase the speed by steps and leave the speed for a certain amount of time.

  1. If three players do play do 10 after idk 3 min.
  2. If only two players do play do 10 after idk 2,5 min. If 1 then 2 do 10 after 3 min.
  3. Naive explanation: increase 3bpm for 20 sec. then 6 bpm for 20 sec. then 9 bpm for 20 sec. That is just a pattern without any realistic speed or time sequence....
kroyee commented 7 years ago

Currently it works like this:

jefgenowitsch commented 7 years ago

Really strange! The number "3." is wrong, I had it changed to 10. (https://www.youtube.com/watch?v=V6VGG01vF-s)

Why not when it reaches X=100ms test:

  1. If three players do play for 2 min, then X-20 ms? after 2 min of playtime again X-20 ms......again...again.....

Y=X or Y=80ms (idk what is good)

  1. If only two players do play for 90 sec, then Y-20 ms? after 2 min of playtime again Y-20 ms......again...again.....

Z=X or Z=60ms

  1. If playing alone: after 75 sec, then Z-20 ms? after 2 min of playtime again Z-20 ms......again...again.....

I guess the parameters aren't realistic...but maybe my idea is now a bit clearer :D