krs0 / H3Evo

Expansion for Heroes of Might and Magic 3
GNU General Public License v3.0
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Game Mechanics #1

Open krs0 opened 1 year ago

krs0 commented 1 year ago

Separate Speed and Initiative

Enriches the game with a new mechanic

Makes balancing of spells like Haste and Slow more easy Allows a new set of artifacts to be created. (Increases the small artifact pool)

Hero movement independent of unit speed (Better usage of slow units or units non native to your faction)

Movement points set to 1900 (like having a speed 9 unit) Native terrain for movement is a hero property now. (Hiring heroes from other towns will come at a movement cost) Creatures still have native terrain bonuses in combat

Zero army heroes

Reduces micromanagement created by the requirement to have at least 1 unit Speed could vary slightly by hero class?

Replay battle option that allows rearranging your army (This will save you from reloading because you had your army positioned bad)

Only in single player

Move army from town/dwellings to hero/town (Get rid of the tedious task of moving troops from each individual location with hero chains)

H4/7 caravan like. Heroes cannot interact with them Instantly?

Allow more than 8 players (More Heroes needed on large maps, players hide heroes in garrisons anyways to get over 8 heroes limit)

Make it dependent on map size or allow the player to set it before game start

Allow a max Hero limit setting (HD mod supports this for some Duel RMG templates)

Would make the cheating impossible on 1-hero or 2-hero templates.

More difficulty settings

Separate AI difficulty levels from player starting resources New difficulty level: Queen+ 5000 Gold, 5 Wood and Ore and 2 of each special resource (sometimes queen is too easy and king too hard)

This solves Dungeon's beholder problem on King

Raised skeletons, or joined troops should be added to the strongest stack (Reduces micromanagement)

Revert HotA change that heroes should always start with 3 army stacks (Brings back some randomness)

Tournament rule: Hero start always 3 army stacks (Consistency needed for Multi Player)

Discourage artifact swapping at end of day for movement, mana, etc. (It's just a cheap tactic to get around artifact slot limitation)

Reapply the bonuses instantly when you swap an artifact?

Nerf Poor man's portal (Hero teleportation exploit where you kill your hero to neutrals, so that you can retreat to town)

Retreat only possible from start of round 3 & the hero could be hired only after 2 days?

Nerf hero chaining (Right now you can farm a large area by chaining your whole army and artifacts to other heroes, back and forth)

The hero initiating the meet looses all his movement points

A new map layer: Cloud layer (accessible via sky ships?)

Made from patches of clouds

New map layer(s): Deeper underground (New underground layers beneath the current one)

misiokles commented 1 year ago

My thoughts as non-multi playes.

Separate Speed and Initiative - good idea, Andruid showed us it works fine in game and doesn't crush old habits. Zero army heroes - it think it's implemented with commanders module. So why not? Replay battle option that allows rearranging your army - yep, usefull feature Move army from town/dwellings to hero/town - I never played h4 so I don't know how caravans work. That's why I like accumulate creature dwellings :slightly_smiling_face: Allow more than 8 players - of course, especially for larger maps Allow a max Hero limit setting - why not? but I'm not multi guy.... More difficulty settings - perhaps :slightly_smiling_face: Raised skeletons, or joined troops should be added to the strongest stack - for me, minor issue Revert HotA change that heroes should always start with 3 army stacks - now this feature comes only with hota mod enabled. And I think, it should stay with this mod Discourage artifact swapping at end of day for movement, mana, etc. - I never swap, for most single player maps it's minor issue, I guess Nerf Poor man's portal - I never use thic tactics, have 0 knowledge about it Nerf hero chaining - this is modern style of playing, such habit is strong and will be really hard to get rid of it A new map layer: Cloud layer - lack of graphic people. Better to implement more than 8 colours. New map layer(s): Deeper underground - maybe but still there lots of this to do to make huge maps more interesting.