Do not allow refusal to Scholars (Scholars cannot be scouted with secondary heroes, so this random thing could be actually beneficial for gameplay, otherwise those are just a variation of Witch Huts)
New garrisons that in battle have walls and towers just like a castle siege.
External dwellings can be upgraded (less running around for upgrading creatures)
Cost should be 50% greater than in a town?Allow this upgrading only if you have the upgrade already built in one town (not to go Thunderbirds day 1 and Ancient Behemoths day 2)
Adventure map bridge that lets boats pass beneath
Should not hide heroes or boats on map
Random level 1 spell scroll, random level 2 spell scroll...
Utopias and Black Markets should not give duplicate artifacts (This could be mitigates somehow by introducing more artifacts)
Warehouses are almost mines.
Getting say 10 ore once a week, is almost another kind of ore-pit. Too predictable and too large gain, Make it a smaller random amount instead? More in line with windmills and mystical ponds. EG: 5-9 equivalent to mine weekly production +-2.
Visited Monoliths should highlight destination on right click (usefull especially when there are tons of Monoliths)
Visited Monoliths should trigger a "sellf ping" on minimap for the pair
Display icons for monolith pairs on minimap
Thieves Guild should show how many Dragon Utopias were cleared by Players
Needs Thieves' Guild with at least 3 owned taverns
New building: Library
You can buy spell book, and scrolls, (this would be to Shrines what Universities are to Witch Huts)
New building: Scriptorium
Allows you to write spell scrolls in your spell book (This would release some artifact slots. Useful because artifacts keep being added and slots stay the same)
New building: Cathedral
Can be used only by heroes of good alignment; scrolls available: Bless, Cure, Mirth and Prayer
New building: Temple of Dawn
Can be used only by heroes of evil alignment; scrolls available: Curse, Blind, Berserk and Decreepify – a new anti-Prayer spell
Ivory Tower
Can be used only by heroes of neutral alignment; scrolls available: Stone Skin, Precision, Force Field and Counterstrike
Librarian
Gives hero Spell book for free + random lvl 1 spell. Object vanishes after been picked up, even if hero already had the book + the given spell. Should have RMG value maybe around 2000, so it would be light guarded. Possibly this could be banned from snow and dirt terrains.
Wooden Hill Fort change
Cost to upgrade creatures native to that terrain (ie, of a town belonging to that terrain costs only 50% more than normal
Temple of Loyalty should negate the penalty until the end of the week. (Just like Stables do with movement speed. Allows more alignment diversity)
Since there are no lava specific objects in game
New building: Demon Cave
Challenge a Devil’s minions to a fight: Defeat a small number of Earth Elementals to receive small number of Pit Lords into your army’s ranks. Ties into Inferno’s unique demon summoning, lets them start it a bit earlier
New building: Devil conservatory, fight efrets get devils
New object: Cursed Lamp
Appears on lava and sand only. Hero has one time chance of purchasing 1-3 efreet sultans with their normal cost.
New object: Mirage Lamp
Appears on sand in place of other lamps. It has a 50% chance of being an Ancient Lamp (Genies) or Cursed Lamp (Efreets)
Volcanic Forge
Upgrades level 1-2 creatures for 50% cost
Hill Fort got nerfed, having a restricted return of it might be interesting.
Ruins
Copy from Highlands, there’s no lava crypt at the moment.
New building type: Bank with moat
Besides obstacles bank could have a kind of moat as well
New dwelling: A refugee camp variant where creatures are always level 7
Upgraded or not, and you have to fight 3 of that type to take a new creature, every week
Small chance of getting special dragons? (Maybe starting from week 3?)
Disappears after week 1-2?
Not matching your faction?
Option to refuse skills given by Witch Huts.
Do not allow refusal to Scholars (Scholars cannot be scouted with secondary heroes, so this random thing could be actually beneficial for gameplay, otherwise those are just a variation of Witch Huts)
New garrisons that in battle have walls and towers just like a castle siege.
External dwellings can be upgraded (less running around for upgrading creatures)
Cost should be 50% greater than in a town? Allow this upgrading only if you have the upgrade already built in one town (not to go Thunderbirds day 1 and Ancient Behemoths day 2)
Adventure map bridge that lets boats pass beneath
Random level 1 spell scroll, random level 2 spell scroll...
Utopias and Black Markets should not give duplicate artifacts (This could be mitigates somehow by introducing more artifacts)
Warehouses are almost mines.
Getting say 10 ore once a week, is almost another kind of ore-pit. Too predictable and too large gain, Make it a smaller random amount instead? More in line with windmills and mystical ponds. EG: 5-9 equivalent to mine weekly production +-2.
Visited Monoliths should highlight destination on right click (usefull especially when there are tons of Monoliths)
Visited Monoliths should trigger a "sellf ping" on minimap for the pair
Display icons for monolith pairs on minimap
Thieves Guild should show how many Dragon Utopias were cleared by Players
Needs Thieves' Guild with at least 3 owned taverns
New building: Library
You can buy spell book, and scrolls, (this would be to Shrines what Universities are to Witch Huts)
New building: Scriptorium
Allows you to write spell scrolls in your spell book (This would release some artifact slots. Useful because artifacts keep being added and slots stay the same)
New building: Cathedral
Can be used only by heroes of good alignment; scrolls available: Bless, Cure, Mirth and Prayer
New building: Temple of Dawn
Can be used only by heroes of evil alignment; scrolls available: Curse, Blind, Berserk and Decreepify – a new anti-Prayer spell
Ivory Tower
Can be used only by heroes of neutral alignment; scrolls available: Stone Skin, Precision, Force Field and Counterstrike
Librarian
Gives hero Spell book for free + random lvl 1 spell. Object vanishes after been picked up, even if hero already had the book + the given spell. Should have RMG value maybe around 2000, so it would be light guarded. Possibly this could be banned from snow and dirt terrains.
Wooden Hill Fort change
Cost to upgrade creatures native to that terrain (ie, of a town belonging to that terrain costs only 50% more than normal
Temple of Loyalty should negate the penalty until the end of the week. (Just like Stables do with movement speed. Allows more alignment diversity)
Since there are no lava specific objects in game
New building: Demon Cave
Challenge a Devil’s minions to a fight: Defeat a small number of Earth Elementals to receive small number of Pit Lords into your army’s ranks. Ties into Inferno’s unique demon summoning, lets them start it a bit earlier
New building: Devil conservatory, fight efrets get devils
New object: Cursed Lamp
Appears on lava and sand only. Hero has one time chance of purchasing 1-3 efreet sultans with their normal cost.
New object: Mirage Lamp
Appears on sand in place of other lamps. It has a 50% chance of being an Ancient Lamp (Genies) or Cursed Lamp (Efreets)
Volcanic Forge
Upgrades level 1-2 creatures for 50% cost Hill Fort got nerfed, having a restricted return of it might be interesting.
Ruins
Copy from Highlands, there’s no lava crypt at the moment.
New building type: Bank with moat
Besides obstacles bank could have a kind of moat as well
New dwelling: A refugee camp variant where creatures are always level 7
Upgraded or not, and you have to fight 3 of that type to take a new creature, every week