Play, learn, solve, and analyze No-Limit Texas Hold Em. Implementation follows from Monte Carlo counter-factual regret minimization over with hierarchical K-means imperfect recall abstractions.
i'm wondering if there's a way to "undo" an Action on a Game. kinda like, the opposite of Game::apply().
intuition tells me this isn't possible because of some information loss that happens in the application of an Action? but really not sure, i'm yet to formalize that intuition.
i'm wondering if there's a way to "undo" an
Action
on aGame
. kinda like, the opposite ofGame::apply()
.intuition tells me this isn't possible because of some information loss that happens in the application of an
Action
? but really not sure, i'm yet to formalize that intuition.