My program ran perfectly fine and without editing any blueprint that was using the SocketIO client suddenly my game started crashing within a few seconds of launching it. The MindMaker executable does open and prints out until
but even before those two lines are printed out the engine already crashes.
If I don't place the blueprint using the SocketIO client in the scene, everything runs fine, but as soon as code from that blueprint is either compiled OR executed the engine crashes. I can't even remove the SocketIO client from the blueprint without the engine crashing immediately.
Any idea what might be causing this and how I could fix it?
This is what Unreal Engine shows me as a crash report.:
For anybody else running into this issue:
Removing the blueprint that is using SocketIO from my scene, saving, restarting my pc and putting it back into the scene solved the issue for me.
My program ran perfectly fine and without editing any blueprint that was using the SocketIO client suddenly my game started crashing within a few seconds of launching it. The MindMaker executable does open and prints out until but even before those two lines are printed out the engine already crashes.
If I don't place the blueprint using the SocketIO client in the scene, everything runs fine, but as soon as code from that blueprint is either compiled OR executed the engine crashes. I can't even remove the SocketIO client from the blueprint without the engine crashing immediately.
Any idea what might be causing this and how I could fix it?
This is what Unreal Engine shows me as a crash report.:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00007ffba15cea48
0x00007ffba6e076e0 UE4Editor-SocketIOLib.dll!sio::client_impl::close() [D:\build++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MindMaker\Source\SocketIOLib\Private\internal\sio_client_impl.cpp:169] 0x00007ffba6df4617 UE4Editor-SocketIOLib.dll!sio::client_impl::~client_impl() [D:\build++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MindMaker\Source\SocketIOLib\Private\internal\sio_client_impl.cpp:87] 0x00007ffba6df458d UE4Editor-SocketIOLib.dll!sio::client::~client() [D:\build++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MindMaker\Source\SocketIOLib\Private\sio_client.cpp:42] 0x00007ffba15b1a98 UE4Editor-SocketIOClient.dll!SharedPointerInternals::TReferenceControllerWithDeleter<sio::client,SharedPointerInternals::DefaultDeleter >::DestroyObject() [D:\RocketSync\4.27.0-17155196+++UE4+Release-4.27\Working\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h:116]
0x00007ffba15a8177 UE4Editor-SocketIOClient.dll!FSocketIONative::~FSocketIONative() []
0x00007ffba15b1a67 UE4Editor-SocketIOClient.dll!SharedPointerInternals::TReferenceControllerWithDeleter<FSocketIONative,SharedPointerInternals::DefaultDeleter >::DestroyObject() [D:\RocketSync\4.27.0-17155196+++UE4+Release-4.27\Working\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h:116]
0x00007ffba15acb0b UE4Editor-SocketIOClient.dll!UE4Function_Private::TFunction_CopyableOwnedObject<,0>::
scalar deleting destructor'() [] 0x00007ffba6f19875 UE4Editor-CoreUtility.dll!TAsyncQueuedWork<void>::
scalar deleting destructor'() [] 0x00007ffbe9de5298 UE4Editor-Core.dll!UnknownFunction [] 0x00007ffbea26ff0b UE4Editor-Core.dll!UnknownFunction [] 0x00007ffbea267050 UE4Editor-Core.dll!UnknownFunction [] 0x00007ffca5fb7034 KERNEL32.DLL!UnknownFunction [] 0x00007ffca6dc2651 ntdll.dll!UnknownFunction []Crash in runnable thread PoolThread 9 Crash in runnable thread PoolThread 4 Crash in runnable thread PoolThread 0