krzmig / godot-simple-sky-project

A simple Godot 4 project with day-night and season systems, a procedurally moving sun and moon, and a stylized sky shader.
MIT License
80 stars 4 forks source link

Stars texture jitter #6

Open NuclearPhoenixx opened 2 months ago

NuclearPhoenixx commented 2 months ago

Hey there! Really awesome work I absolutely love the shader you made.

One thing I don't fully understand is if it's intended what's going on with the stars texture if I add it to the shader. Whenever I don't move the camera, so the image is static, it looks pretty neat. However, as soon as I move it, things start to jitter around. They're only fully visible if the camera is static.

Here is an example video:

https://github.com/krzmig/godot-simple-sky-project/assets/17517687/8e867729-5381-42f8-8449-c803b926c131

Maybe someone on here has an idea if that's deliberate or how to fix it if not. 🙂

tojutaha commented 1 week ago

This is really late answer, but this happens when you use TAA. To fix it, dont use TAA. Its really bad. :)

NuclearPhoenixx commented 1 week ago

Yes, thanks that did it! That's really a shame though as TAA and FXAA are the only AA options in my game, because MSAA does not run well with the module I'm using :/

Is there any way around this? Why is that, do you know this by chance?