krzysk1 / wilga

Wilga 80 for Aerofly FS4
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Propeller section missing Y0 and Z0 vectors #5

Closed jayeye2011 closed 1 year ago

jayeye2011 commented 1 year ago

While trying to figure out why the Wilga has such a high tendency to roll to the left all the time I noticed that the [propeller][Propeller][] definition block is missing the [Y0] and [Z0] vectors as shown <[propeller][Propeller][] <[tmvector3d][R0][1.956160 0.0 0.0]> <[tmvector3d][X0][1.0 0.0 0.0]> <[float64][Radius][1.32588]> <[float64][CutOut][0.2]> <[float64][LateralDragCoefficient][0.0]> <[string8][Airfoil][AirfoilPropeller]> <[string8][Body][PropellerBody]> <[string8][EngineRotationSpeed][Gear.GetRotationSpeed1]> <[uint32][NumberBlades][2.0]> <[float64][AspectRatio][7.7333]> <[float64][LateralForceCoefficient][1.0]> <[float64][TorqueReduction][0.01]> <[string8][DamageOnCrash][Engine.Damage]> <[string8][PitchControl][Governor.Output]>

So I guess this should be <[propeller][Propeller][] <[tmvector3d][R0][1.956160 0.0 0.0]> <[tmvector3d][X0][1.0 0.0 0.0]> <[tmvector3d][Y0][0.0 1.0 0.0]> <[tmvector3d][Z0][0.0 0.0 1.0]> <[float64][Radius][1.32588]> <[float64][CutOut][0.2]> <[float64][LateralDragCoefficient][0.0]> <[string8][Airfoil][AirfoilPropeller]> <[string8][Body][PropellerBody]> <[string8][EngineRotationSpeed][Gear.GetRotationSpeed1]> <[uint32][NumberBlades][2.0]> <[float64][AspectRatio][7.7333]> <[float64][LateralForceCoefficient][1.0]> <[float64][TorqueReduction][0.01]> <[string8][DamageOnCrash][Engine.Damage]> <[string8][PitchControl][Governor.Output]>

Not sure if this helps reduce the excessive roll to the left or not though.

krzysk1 commented 1 year ago

these sections have default values and are not mandatory (actually most settings have default values and can be omited)