While trying to figure out why the Wilga has such a high tendency to roll to the left all the time I noticed that the [propeller][Propeller][] definition block is missing the [Y0] and [Z0] vectors as shown
<[propeller][Propeller][]
<[tmvector3d][R0][1.956160 0.0 0.0]>
<[tmvector3d][X0][1.0 0.0 0.0]>
<[float64][Radius][1.32588]>
<[float64][CutOut][0.2]>
<[float64][LateralDragCoefficient][0.0]>
<[string8][Airfoil][AirfoilPropeller]>
<[string8][Body][PropellerBody]>
<[string8][EngineRotationSpeed][Gear.GetRotationSpeed1]>
<[uint32][NumberBlades][2.0]>
<[float64][AspectRatio][7.7333]>
<[float64][LateralForceCoefficient][1.0]>
<[float64][TorqueReduction][0.01]>
<[string8][DamageOnCrash][Engine.Damage]>
<[string8][PitchControl][Governor.Output]>
So I guess this should be
<[propeller][Propeller][]
<[tmvector3d][R0][1.956160 0.0 0.0]>
<[tmvector3d][X0][1.0 0.0 0.0]>
<[tmvector3d][Y0][0.0 1.0 0.0]>
<[tmvector3d][Z0][0.0 0.0 1.0]>
<[float64][Radius][1.32588]>
<[float64][CutOut][0.2]>
<[float64][LateralDragCoefficient][0.0]>
<[string8][Airfoil][AirfoilPropeller]>
<[string8][Body][PropellerBody]>
<[string8][EngineRotationSpeed][Gear.GetRotationSpeed1]>
<[uint32][NumberBlades][2.0]>
<[float64][AspectRatio][7.7333]>
<[float64][LateralForceCoefficient][1.0]>
<[float64][TorqueReduction][0.01]>
<[string8][DamageOnCrash][Engine.Damage]>
<[string8][PitchControl][Governor.Output]>
Not sure if this helps reduce the excessive roll to the left or not though.
While trying to figure out why the Wilga has such a high tendency to roll to the left all the time I noticed that the [propeller][Propeller][] definition block is missing the [Y0] and [Z0] vectors as shown <[propeller][Propeller][] <[tmvector3d][R0][1.956160 0.0 0.0]> <[tmvector3d][X0][1.0 0.0 0.0]> <[float64][Radius][1.32588]> <[float64][CutOut][0.2]> <[float64][LateralDragCoefficient][0.0]> <[string8][Airfoil][AirfoilPropeller]> <[string8][Body][PropellerBody]> <[string8][EngineRotationSpeed][Gear.GetRotationSpeed1]> <[uint32][NumberBlades][2.0]> <[float64][AspectRatio][7.7333]> <[float64][LateralForceCoefficient][1.0]> <[float64][TorqueReduction][0.01]> <[string8][DamageOnCrash][Engine.Damage]> <[string8][PitchControl][Governor.Output]>