Closed bestman0809 closed 11 years ago
Feel free to use OpenGL ES, most of the drawing code is already using OpenGL directly, cocos2d is only used for render target and setting up the OpenGL context. I used cocos2d because I was just using it for http://foldifyapp.com/
Hello.
Thanks very much for your smooth-drawing project. It give me actually helping.
Now i have one question. Why did you make the engine with Cocos2d? What is really the reason?
Id like to use with OpenGL ES, not cocos2d. is it possible? if possible, what is the reference? Let me know your thought.
Thanks, Jin.