Closed phimage closed 9 years ago
uderstand. Thank you. Very good work! I was completly unaware of OSX in that regard.
Ill merge this one, and do some refactoring later. I think some parts can be simplified for incrqsed readability for this new dual state.
Wondering how long we'll be able to keep both of these under the same umbrella though :-)
Yes some OS variables like storyboardTypeUnwrap are not clear Maybe sometimes instead of delegate to os:OS (os.XXX), some 'if' or 'switch' could be used directly if os == OS.iOS { println(something) } else if os == OS.MacOS { println(something else) }
I have added the support of MacOSX storyboards by
I make some test on my two different MacOSX Storyboards (but maybe I don't use all features) and check that there is no output differences after my modification on NatalieExample