ksafin / DynamicEconomy

A Virtual Economy for your Minecraft Server
http://dev.bukkit.org/server-mods/dynamiceconomy-v-01/
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[feature] price-inflation-over-time if no /sells happen over time. #54

Closed quickclay closed 12 years ago

quickclay commented 12 years ago

This is the opposite of the price-decay-over-time, and would extremely useful for servers like mine that let players /sell their loot to the server, but still have to buy things from player and server shops. Without this, the price would only go down over time and never go up without access to the /buy command.

Neodork commented 12 years ago

Random events ?

quickclay commented 12 years ago

Random events aren't tied to players buying or selling habbits, if you were suggesting this as an alternative. I would like a way for prices to slowly rise over time until they are sold, subject to the ceiling.

Neodork commented 12 years ago

To make the price go up when no one insn't actually buying it, that makes no sense...

quickclay commented 12 years ago

When no one's SELLING it.

ksafin commented 12 years ago

Price Inflation has been added!