Blender 2.8 support is now supported in the master branch (working as of the January 31 beta). Here's the BoomBox in the new material view
We are now namespaced under "KSons' glTF converter"/io_scene_gltf_ksons/import_scene.gltf_ksons() to avoid conflict with glTF-Blender-IO which kind of took the import_scene.gltf() name lol
Further performance improvements
Sample
v0.4
Current
VC
5.0s
2.3s
MetalRoughSpheres
4.6s
2.7s
Sponza
3.3s
1.6s
Things are a bit slower in Blender 2.8 (eg. 3.0s for MetalRoughSpheres) or that might be the difference in the embedded vs system Python on my machine.
Unfortunately the EXT_property_animation extension was abandoned upstream :(
Materials are now compatible with glTF-Blender-IO's node tree again (we don't use the old exporter's groups anymore). This fixes the dull colors we've had for a while. Multiple vertex colors affect the material instead of only COLOR_0.
Preparing for a 0.5 release. Changes
Blender 2.8 support is now supported in the master branch (working as of the January 31 beta). Here's the BoomBox in the new material view
We are now namespaced under "KSons' glTF converter"/
io_scene_gltf_ksons
/import_scene.gltf_ksons()
to avoid conflict with glTF-Blender-IO which kind of took theimport_scene.gltf()
name lolFurther performance improvements
Things are a bit slower in Blender 2.8 (eg. 3.0s for MetalRoughSpheres) or that might be the difference in the embedded vs system Python on my machine.
More import options
Material animations work in the new material view in 2.8! Here's some test files: MaterialAnimationExamples.zip
Unfortunately the EXT_property_animation extension was abandoned upstream :(
Materials are now compatible with glTF-Blender-IO's node tree again (we don't use the old exporter's groups anymore). This fixes the dull colors we've had for a while. Multiple vertex colors affect the material instead of only
COLOR_0
.Various bug fixes.
This should also close all open issues.
Will see if this CI passes... edit: Hallelujah!