Open tefu opened 9 years ago
There's a few classes out there right now that all deal with XYZ-coordinates. Since we already have GLM as a dependency, we should probably use glm::vec3, since the graphics depends on it for matrix multiplication.
glm::vec3
There's a few classes out there right now that all deal with XYZ-coordinates. Since we already have GLM as a dependency, we should probably use
glm::vec3
, since the graphics depends on it for matrix multiplication.