Closed kthakore closed 13 years ago
Author: kthakore Time: 1254506201 Field: description Value: POGL is actively maintained and supports stuff like glut and shaders SDL::OpenGL has a more perl-like interface for most functions, like perl arrays and strings, and no type suffixes.
Is it perhaps possible to merge the POGL XS with SDL? Would the performance overhead would be noticeable if SDL::OpenGL was turned into a wrapper for POGL?
Author: kthakore Time: 1254506201 Field: summary Value: Merge POGL with SDL
Author: kthakore Time: 1254506201 Field: comment Value: Can you fill out the Difficulty: and Keywords: field? As indicated here !http://sdlperl.ath.cx/projects/SDLPerl#MakingandClosingtickets
Author: kthakore Time: 1254514878 Field: keywords Value: XS, Perl
Author: kthakore Time: 1254514878 Field: difficulty Value: tough
Author: kthakore Time: 1254514878 Field: comment Value:
Author: kthakore Time: 1277840267 Field: status Value: closed
Author: kthakore Time: 1277840267 Field: resolution Value: fixed
Author: kthakore Time: 1277840267 Field: comment Value: release 2.5 of SDL will fix this.
http://github.com/kthakore/SDL_perl/blob/master/examples/openglapp.pl
http://github.com/kthakore/SDL_perl/blob/master/examples/cookbook/pogl_sdl_texture.pl
POGL is actively maintained and supports stuff like glut and shaders SDL::OpenGL has a more perl-like interface for most functions, like perl arrays and strings, and no type suffixes.
Is it perhaps possible to merge the POGL XS with SDL? Would the performance overhead would be noticeable if SDL::OpenGL was turned into a wrapper for POGL?