kthakore / Zombie-Trap

Zombie Lemmings!
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Make a gui for setting zombie classes. #5

Open kthakore opened 13 years ago

kthakore commented 13 years ago

We can have:

-> Simple attack zombie (Does damage to humans/town) -> Converter Zombie ( Converts Humans but does no damage to barriers or towns) -> Destroyer/Heavy Zombie (Can destroy barriers or breakable walls)

FROGGS commented 13 years ago

so there should be some widgets like: Simple attack zombie [3], that get decreased when choosing it and applying it to a zombie?

kthakore commented 13 years ago

yeap

Kartik Thakore

On 2011-08-10, at 2:54 AM, FROGGSreply@reply.github.com wrote:

so there should be some widgets like: Simple attack zombie [3], that get decreased when choosing it and applying it to a zombie?

Reply to this email directly or view it on GitHub: https://github.com/kthakore/Zombie-Trap/issues/5#issuecomment-1770373

FROGGS commented 13 years ago

so this info how many zombies of a kind one can get needs to go to levelfile too

kthakore commented 13 years ago

Probably. ... That means a level would have minimum amount of zombies to 'play' the game and if you are less then this you loose the whole game? On Wed, 2011-08-10 at 05:04 -0700, FROGGS wrote:

so this info how many zombies of a kind one can get needs to go to levelfile too

Kartik Thakore thakore.kartik@gmail.com

FROGGS commented 13 years ago

ya, a min_zombies_left_to_succeed is needed