Again, the way you switched overlay between actors in 0.2 was better, I'm sorry.
Being able to see both overlays is nice, but it is pretty situational, while the normal workflow is to show as little bones as you need to not get drown in the sea of them and actually be able to see the models.
Currently you have to hide one overlay, unhide another every time you need to switch and it's annoying
And it's just hard to top being able to select the active skeleton from 3D view in terms of convenience even if it wasn't always working perfectly
Again, the way you switched overlay between actors in 0.2 was better, I'm sorry. Being able to see both overlays is nice, but it is pretty situational, while the normal workflow is to show as little bones as you need to not get drown in the sea of them and actually be able to see the models.
Currently you have to hide one overlay, unhide another every time you need to switch and it's annoying And it's just hard to top being able to select the active skeleton from 3D view in terms of convenience even if it wasn't always working perfectly