this may be a small use case so review at your discretion, but in the course of modding users will often need to check the weights/visibility of particular bones in the armature by referencing their formal SE/JP name instead of a localized one. this PR adds a checkbox (defaulted to true) to always show localized names where available when in use, which preserves the current behavior. when ticked off, untranslated names (ala j_kami, j_kao, iv_sippo_a) will be shown for bones in the node list and overlay instead. if there's ever an Experimental/goof-proof settings tab, this might belong in there instead
this may be a small use case so review at your discretion, but in the course of modding users will often need to check the weights/visibility of particular bones in the armature by referencing their formal SE/JP name instead of a localized one. this PR adds a checkbox (defaulted to true) to always show localized names where available when in use, which preserves the current behavior. when ticked off, untranslated names (ala j_kami, j_kao, iv_sippo_a) will be shown for bones in the node list and overlay instead. if there's ever an Experimental/goof-proof settings tab, this might belong in there instead