To implement the card memory game, I would modify the index.vue component as follows:
Add a data property to store the game state, including the card values, whether they are flipped or not, and the number of matched cards.
Example:
data() {
return {
cards: [
{ value: 'A', flipped: false, matched: false },
{ value: 'B', flipped: false, matched: false },
// Add more cards with unique values
],
// Other game state properties
}
}
Add methods to handle the flipping and matching of cards.
The flipCard method should update the flipped property of the clicked card.
The checkForMatch method should check if there are two flipped cards with the same value and update their matched property accordingly. If the cards don't match, a delay can be added before flipping them back.
Example:
methods: {
flipCard(card) {
card.flipped = !card.flipped;
},
checkForMatch() {
const flippedCards = this.cards.filter(card => card.flipped && !card.matched);
if (flippedCards.length === 2) {
if (flippedCards[0].value === flippedCards[1].value) {
flippedCards.forEach(card => {
card.matched = true;
});
} else {
setTimeout(() => {
flippedCards.forEach(card => {
card.flipped = false;
});
}, 1000); // Delay before flipping back
}
}
},
// Other game-related methods
}
Update the template to display the card values and bind the click event to the flipCard method.
Example:
To implement the card memory game, I would modify the index.vue component as follows:
Add a data property to store the game state, including the card values, whether they are flipped or not, and the number of matched cards. Example: data() { return { cards: [ { value: 'A', flipped: false, matched: false }, { value: 'B', flipped: false, matched: false }, // Add more cards with unique values ], // Other game state properties } }
Add methods to handle the flipping and matching of cards.
Update the template to display the card values and bind the click event to the flipCard method. Example:
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