Updated lib.target.selection.dat, interrupt.attacked, move.attack.object.capital, move.flee, and move.seekenemies.
lib.target.selection.dat - There is something strange with the vanilla scripts right now. Several of the scripts had a patch previously that set targetclasses to [class.ship, class.station] but were changed more recently to exclude class.ship_xs which would explain why ships refuse to target laser towers. Changed my script to the old inclusive version.
interrupt.attacked and move.flee - minor updates to xpath syntax for 6.2
move.attack.object.capital - merged Kuertee changes to debug with my version. Fixed potential cause of unknown ship name (this.assignedcontrolled.name vs this.assignedcontrolled.knownname)
move.seekenemies - Fixed xpath broken in 6.2 update. Added missing check that may have prevented patrol ships from assisting same owner assets in sector owned by separate faction.
Updated lib.target.selection.dat, interrupt.attacked, move.attack.object.capital, move.flee, and move.seekenemies.
lib.target.selection.dat - There is something strange with the vanilla scripts right now. Several of the scripts had a patch previously that set targetclasses to [class.ship, class.station] but were changed more recently to exclude class.ship_xs which would explain why ships refuse to target laser towers. Changed my script to the old inclusive version.
interrupt.attacked and move.flee - minor updates to xpath syntax for 6.2
move.attack.object.capital - merged Kuertee changes to debug with my version. Fixed potential cause of unknown ship name (this.assignedcontrolled.name vs this.assignedcontrolled.knownname)
move.seekenemies - Fixed xpath broken in 6.2 update. Added missing check that may have prevented patrol ships from assisting same owner assets in sector owned by separate faction.