kukugt / mupen64plus

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Freezes when jumping/ against ?-block in Paper Mario #155

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Describe your system:
 - Linux distribution: Debian unstable amd64
 - Machine type: (32-bit or 64-bit) 64-bit
 - Mupen64Plus version: svn r1095
 - Plugins used: Glide64, Jttl's SDL Audio, blight SDL input plugin,
Hacktarux/Azimers hle rsp plugin (but tried to used different graphic
plugins and cpu core modes)

Paper Mario (E) (M4) [!]

MD5: A9BE6A493A680642D840F859A65816CA              
80 37 12 40                                        
ClockRate = f                                      
Version: 144                                       
CRC: 19ab29af c71bcd28                             
Name: PAPER MARIO                                  
Manufacturer: Nintendo                             
Cartridge_ID: 514d                                 
Country: Europe (0x50)                             
PC = 80125c00                                      
EEPROM type: 0

Describe the problem:
When I jump against a block in paper mario the games seem to freeze and
nothing happens. I noticed that it sometimes works (nearly never). In the
attached state you can make a big jump (press A and when mario is at his
highest point stop pressing short and press A again). The game should
freeze and the sound seems to keep playing. No interaction is possible (for
example c right make a sound when the menu pops up - it doesn't makes that
after you double jumped against the block).

http://mitglied.lycos.de/robertwohlrab/pmario_broken_block.st0

Original issue reported on code.google.com by sven@narfation.org on 6 Oct 2008 at 11:41

GoogleCodeExporter commented 8 years ago
I noticed that it also happens when you simple want to break it with an hammer. 
(just
press B). I appended the save because lycos had a problem with the other one

Original comment by sven@narfation.org on 6 Oct 2008 at 1:28

Attachments:

GoogleCodeExporter commented 8 years ago
Comfirmed. Very odd, since I played through the whole (U) game on 32-bit. I 
noticed 
some black flashing due to video plugin issues, but nothing like this.

Original comment by sknau...@wesleyan.edu on 6 Oct 2008 at 9:14

GoogleCodeExporter commented 8 years ago

Original comment by richard...@gmail.com on 31 Oct 2008 at 11:58

GoogleCodeExporter commented 8 years ago
I played again (from the beginning) with the current svn version on the same 
system
and it works now. Maybe there was a memory corruption which caused it. It can 
only
reproduced when loading the memory dump - but not like before when playing it 
from
save game/start.

Thanks for your work

Original comment by sven@narfation.org on 2 Jun 2009 at 9:53

GoogleCodeExporter commented 8 years ago
Thanks for testing again.

Original comment by richard...@gmail.com on 2 Jun 2009 at 12:24