Closed GoogleCodeExporter closed 8 years ago
The Glide64 site ( http://glide64.emuxhaven.net/ ) has just been updated.
Gonetz is
working on making Glide64 portable. At
http://www.emuxhaven.net/forums/showthread.php?t=6977 he says that he is
working on a
portable open source version of the plugin.
Original comment by preotgee...@gmail.com
on 18 Nov 2008 at 3:40
Gonetz has strange priorities -- porting *before* complying with the GPL ...
Original comment by naesten
on 20 Nov 2008 at 6:05
Issue 197 has been merged into this issue.
Original comment by richard...@gmail.com
on 9 Jan 2009 at 3:23
[deleted comment]
A very good new:
"First screen shots of the new version running on Ubuntu", from
http://glide64.emuxhaven.net/ .
http://www.emuxhaven.net/forums/showpost.php?p=80801&postcount=239
I think we will try glide64 napalm on linux soon.
Original comment by vini.ips...@gmail.com
on 4 Jun 2009 at 5:34
I tried it and it works perfectly.
Only Gonetz can release the plugin. Don't expect me to "liberate" the source
now.
Original comment by mudlor...@hotmail.com
on 29 Jun 2009 at 5:46
Glide64 'Napalm WX' Release 1
Yes, I'm very happy, the source code is downloadable:
http://glide64.emuxhaven.net/
Original comment by vini.ips...@gmail.com
on 21 Aug 2009 at 10:02
@ vini.ipsmaker,
http://www.emutalk.net/showthread.php?t=49459&page=2
Original comment by vitbur...@gmail.com
on 21 Aug 2009 at 11:31
Thanx ...
Original comment by vini.ips...@gmail.com
on 22 Aug 2009 at 12:03
Code is available. Now if only someone would get started on the porting... :)
Actually getting a 'just barely functional' port of this plugin would be very
easy.
All that must be done is to implement the PluginStartup, PluginShutdown, and
PluginGetVersion functions and change RomOpen to return an int. This wouldn't
even
break compatibility with the Zilmar-spec emulators.
Doing a proper port would also require removing the unused functions (including
all
of the GUI code), removing the WxWidget dependency, and handling configuration
parameters through the core api.
Original comment by richard...@gmail.com
on 12 Jan 2010 at 5:22
FYI I have done the work to get the 'just barely functional' port working, and
uploaded a pull request to
https://bitbucket.org/richard42/mupen64plus-video-glide64mk2/pull-request/1/mini
mum-changes-necessary-to-get-glide64. There are instructions there for
building/running the plugin; I was able to get it to build and run on a Mac but
haven't tested other platforms.
I would potentially be interested in doing the rest of the work to remove the
wxWidgets dependency and fixing the configuration to fit with the Mupen64Plus
way of doing things, but right now the plugin seems to have issues. When I try
running Zelda OOT, I get the attached image, which looks correct in the top
half but corrupted in the bottom half. While I hear the sounds of the game and
can even control it, the image never changes.
Unfortunately, low-level graphics code is not something I know, so I'm hoping
someone else here would be able to fix that problem. Maybe it's something
simple but I'm not even sure where to look. If someone else uploads a patch or
lets me know how to fix the problem, I'll keep working on this, but for now I'm
going to stop.
Original comment by supermon...@gmail.com
on 11 Jun 2012 at 5:05
Attachments:
Wasn't there a fork of the glide64 code from balrog that was already working a
lot better? Maybe you can check out what he has done and port it to mk2
Original comment by s...@narfation.org
on 11 Jun 2012 at 8:10
Oh, interesting - I knew about the port of the much older version that is
currently bundled with Mupen64, but I didn't realize someone else had started
porting over the newer code. balrog's tree is a bit messy but I was able to
get something to compile and play, though with some graphical glitches.
Original comment by supermon...@gmail.com
on 11 Jun 2012 at 3:16
List of known "ports"
https://bitbucket.org/balrog/mupen64plus-video-glide64
https://bitbucket.org/supermonkey/mupen64plus-video-glide64mk2
https://bitbucket.org/wahrhaft/glide-napalm-tests
https://bitbucket.org/richard42/mupen64plus-video-glide64mk2
Original comment by s...@narfation.org
on 10 Oct 2012 at 6:27
@supermonkey: I've sat down yesterday and worked on the 64 bit port. (a
comparison image is attached :D )
So, now it is the right time to jump in and help to clean up the rest of the
port. There is enough to do in the mupen64plus API integration front :)
Original comment by s...@narfation.org
on 20 Jan 2013 at 10:15
Attachments:
And work on GlideHQ was also started
Original comment by s...@narfation.org
on 20 Jan 2013 at 10:41
Attachments:
[deleted comment]
Nice! Are you going to check those patches into mercurial or somewhere?
Original comment by supermon...@gmail.com
on 21 Jan 2013 at 1:55
I am currently working on wahrhafts fork of Richards repository. Some version
of the patches can be found at
https://bitbucket.org/ecsv/mupen64plus-video-glide64mk2-fixes . Wahrhaft hasnt
merged them yet but I hope he does it today. Richard wasnt asked to merge them
because I started on wahrhafts repo and therefore he should ask him to pull it.
At the moment I see no reason to jump over this part of the chain... and
wahrhaft still has to do the config stuff ;)
Original comment by s...@narfation.org
on 21 Jan 2013 at 7:16
I'd love to see the latest Glide Plugin work on Mupen64Plus!
Thanks for trying to make it happen!
Original comment by crime...@gmail.com
on 22 Jan 2013 at 11:40
So what is currently the best way to get the latest Glide64 into Mupen64Plus?
Original comment by say...@gmail.com
on 3 Jul 2013 at 9:34
It's already included, and will be bundled with the release tomorrow.
Original comment by richard...@gmail.com
on 3 Jul 2013 at 9:38
Original issue reported on code.google.com by
naesten
on 11 Nov 2008 at 10:44