Closed GoogleCodeExporter closed 8 years ago
Update since this is an older issue, as of r639 video with glide64 and gln64
seem
to work. My best guess is the no video was an Eeprom issue.
Still no sound.
Original comment by sknau...@wesleyan.edu
on 19 Jun 2008 at 8:56
Verified problem exists in Mupen64Plus 1.99.2
Original comment by richard...@gmail.com
on 11 Jan 2010 at 3:46
It persists in 1.99.3. Oddly, I've noticed the volume level was set to 0%. I
tried
boosting it, but it only went as far as 5% and I still could not hear anything,
even
with speakers set to maximum.
Original comment by homemque...@gmail.com
on 10 May 2010 at 2:35
The missing audio comes from unimplemented MusyX ucode in HLE rsp plugin. This
affect few other games such as Gauntlet Legend, San Fransisco Rush 2049,
Tarzan, Resident Evil 2 ...
I've tried to implement the missing ucode but couldn't fully succeed yet.
So if any other dev could look into it, we might find the remaining issues
quicker.
Original comment by bobby.sm...@gmail.com
on 14 Dec 2013 at 9:11
Attachments:
You can also use a mle/hlevideo rsp plugin like mupen64plus-rsp-z64-hlevideo or
mupen64plus-rsp-cxd4-hlevideo together with the HLE video/gfx plugins.
@bobby.smiles32: Cool that you are working on it
Original comment by s...@narfation.org
on 15 Dec 2013 at 9:49
Just as reminder: There is no mupen64plus-rsp-cxd4-hlevideo anymore. Now you
have to use mupen64plus-rsp-cxd4 with rsp-cxd4[DisplayListToGraphicsPlugin]=True
Original comment by s...@narfation.org
on 17 Dec 2013 at 5:57
Issue 526 has been merged into this issue.
Original comment by s...@narfation.org
on 18 Dec 2013 at 12:09
Issue 340 has been merged into this issue.
Original comment by s...@narfation.org
on 18 Dec 2013 at 12:10
Issue 288 has been merged into this issue.
Original comment by s...@narfation.org
on 18 Dec 2013 at 12:11
Okay I've found most of the show stopping bugs so with this version everything
except the sfx_stage part should work.
If a maintainer want to apply this patch now feel free to do it, as it improve
user experience quite a bit. I will implement the remaining bits later when I
have more time, and issue another patch for it.
Original comment by bobby.sm...@gmail.com
on 30 Dec 2013 at 11:43
Attachments:
I can create a pull request on github. But it would be cool to have a good
patch header the next time (I am not the right person to write a good
description for your changes).
I've also tested it here and it doesn't seem to work with glide64mk2
(mupen64plus-rsp-cxd4 in hlevideo mode works fine). So it seems some registers
are not set correctly. The testcase was "Resident Evil II"
B04F298721223A22E1150CEBC712EE6A. I havent checked it yet.
Nevertheless, good work :)
Original comment by s...@narfation.org
on 30 Dec 2013 at 11:59
Regarding the patch format, what would be the prefered format ?
I started the work using hg and mq extension, but I saw the change to github...
what should I do ?
I reproduced your issue with Resident Evil II and will investigate when I get
home.
While developping I was testing using San Fransico Rush 2049, The World Is Not
Enough and Gauntlet Legend. I guees I'll have to use RE II as well. Good catch.
Original comment by bobby.sm...@gmail.com
on 30 Dec 2013 at 12:08
git am supports different formats. This includes the header generated by hg
like this one:
https://bitbucket.org/marcusva/py-sdl2/commits/fce4c7cd5bf8349b929ddc01e9c2f4e74
4dacbd4/raw/
Or the native mbox-like format:
https://www.kernel.org/pub/software/scm/git/docs/git-format-patch.html#_discussi
on
Using a patch with such a header would be awesome. But I was more referring to
a good description: One line summary + empty line + longer description of the
change (why necessary, ...)
I've requested the pull on github and wait for the Richard.
Original comment by s...@narfation.org
on 30 Dec 2013 at 12:58
Richard42 just accepted your patch.
I think I have a solution for the problem of resident evil 2 (just traced a lot
in the glide64mk2 code)
Original comment by s...@narfation.org
on 30 Dec 2013 at 3:21
[deleted comment]
[deleted comment]
Ok, there are still other problems with RE2 than the bootupp problem with
glide64mk2 (but works with cxd4 + glide64mk2). So you can still continue with
your hobby ;-)
Attached is the hack which was used to boot RE2
Original comment by s...@narfation.org
on 30 Dec 2013 at 3:50
Attachments:
Musyx ucode should be complete now :)
The patch should be applied against the master branch from github repo.
Original comment by bobby.sm...@gmail.com
on 5 Jan 2014 at 9:53
Attachments:
Regarding the task deviation patch, from my limited understanding, it discards
empty display lists. Therefore, I think this behavior should be implemented in
the video plugin instead of the rsp.
However as a quick hack it works pretty well.
Original comment by bobby.sm...@gmail.com
on 5 Jan 2014 at 10:01
Awesome, thanks. I will add in in a branch to my repo and ask richard to pull it
Original comment by s...@narfation.org
on 5 Jan 2014 at 10:15
Thanks for your help on getting things merged quickly :)
Original comment by bobby.sm...@gmail.com
on 5 Jan 2014 at 10:44
The last patch is now in the main repo. I only did a quick test but i got sound
Original comment by s...@narfation.org
on 6 Jan 2014 at 8:41
If this is fixed, can someone provide instructions for how to implement the fix
for the average user? Thanks!
Original comment by efei...@gmail.com
on 9 Jan 2014 at 5:45
@efein19: Depends on your target platform. For example you can compile it
yourself on Linux/*BSD:
https://code.google.com/p/mupen64plus/wiki/CompilingFromGit
You can compile it yourself on windows or take a prebuild binary from the
mupen64plus-daily-mxe repository
Debian unstable will also receive this patch when I had some free time to apply
the patch and prepare the upload
Original comment by s...@narfation.org
on 9 Jan 2014 at 7:28
Thank you for your response! I'm on Mac OS X. On the system I'm using
mupen64plus, and have not made any modifications to it. I know how to program,
etc., but have no familiarity whatsoever with the architecture of this emulator
nor do I know how to integrate these patches. Do you mind providing
step-by-step instructions for a complete newbie to mupen? Thank you!
Original comment by efei...@gmail.com
on 10 Jan 2014 at 6:53
I have no experience with OSX. So you have to ask Richard42. He also added some
notes
https://github.com/mupen64plus/mupen64plus-core/blob/master/tools/osx_build_inst
ructions.txt
Original comment by s...@narfation.org
on 10 Jan 2014 at 7:03
Ok, thanks for your help man!
Original comment by efei...@gmail.com
on 11 Jan 2014 at 5:49
Original issue reported on code.google.com by
sknau...@wesleyan.edu
on 26 May 2008 at 2:04