If I understand correctly, the crate is only for Texture and not for Sprite so the above code only render the whole atlas instead of the cropped sprite.
Yeah this is correct, unfortunately, the way the crate works is as you described, doesn't use any bevy primitives, so it requires duplicate implementation for stuff like that.
Hello!
Expected
I would like to know if there is a way to do sprite animation on billboarded texture or if it's not possible at the moment.
What you did
What went wrong
If I understand correctly, the crate is only for Texture and not for Sprite so the above code only render the whole atlas instead of the cropped sprite.
Thanks for the hardwork!